How to Make a Wolf Like You in Minecraft
This article is about the mob in Minecraft. For the mob in Minecraft Dungeons, run into MCD:Wolf. For the mob variant in Minecraft Earth, see MCE:Skeleton Wolf.
Wolves are neutral mobs that can be tamed.
Contents
- 1 Spawning
- ii Drops
- iii Behavior and appearance
- 3.i Movement
- 3.2 Teleportation
- iv Taming, health and feeding
- 4.1 Convenance
- 5 Sounds
- half dozen Data values
- vi.one ID
- half dozen.2 Entity data
- vi.2.one Collar color
- vii Achievements
- 8 Advancements
- 9 Videos
- 10 History
- 11 Issues
- 12 Trivia
- 13 Gallery
- thirteen.ane In other media
- 14 References
Wolves spawn naturally in a higher place grass blocks, clay, coarse dirt or podzol in forests, taigas, groves, former growth taigas and snowy taigas, along with all variants of these biomes (with the exception of blossom forests), in packs of 4, where 10% spawn every bit pups.
Naturally-spawned wolves are untamed and get hostile if attacked by the histrion.
Adult wolves drop 1–3 experience orbs when killed past a histrion or tamed wolf. A tamed wolf that is killed past its possessor still drops experience.
Upon successful breeding, 1–7 are dropped.
Like other baby animals, killing a pup yields no experience.
Wolves exhibit three different states depending on how the user interacts with them:
- Untamed wolves have gray fur, a drooping tail, and their optics consist of a white pixel and a black pixel for the educatee (on each side). They are neutral toward the player and hostile toward sheep, rabbits, foxes, baby turtles, and skeletons. They avoid llamas, although wolves may attack a llama that spits on them. They do not despawn, fifty-fifty if they are in an unloaded chunk, or 32 blocks away from the player.
- Angry wolves are characterized past their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or mob, if not killed in i hit[ JE just ], or when they see a mob they want to eat. Their tail is held out directly, their eyes become blood red, their rima oris is raised in a slight snarl, and they take angry eyebrows. Angry wolves are hostile only to mobs that attack them, or to the mobs they are hunting. They can see attackers fifty-fifty if they are under the invisibility consequence, but they cannot track the attacker downwardly, if they become out of their render distance, or the attacker was able to unload the chunk where the wolves were. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the pb.
- Tamed wolves have friendlier looking eyes. They have a default carmine collar around their cervix, which can be dyed using any color of dye on the wolf. This too includes other wolves owned past other player, where any histrion tin can dye that wolf'due south collar. Pressing apply on the wolf makes it sit and remain in identify and non follow the actor effectually. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that hurt their owner unless the target has the same owner or is on the same team. They do not attack creepers, ghasts, tamed horses or tamed cats, regardless of owner. Standing tamed wolves attack only skeletons and their variants without provocation. Tamed wolves are always passive to the histrion, even if the thespian hits them or kills a tamed wolf on the same team.
A wolf becomes hostile to a player or other mob that attacks information technology unless the attacker is the wolf's owner, or is otherwise on the aforementioned team, or if killed in one hit[ JE only ]. Information technology also causes wild wolves and standing tamed wolves in a 33×33×21 cuboid centered on the attacked wolf to become hostile to the aggressor, allowing coordination for attacks and team hunts (only in wild wolves).
In Coffee Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.
Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Killer rabbits[ JE only ] attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep do non ignore tamed wolves nor flee from them.
When a role player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head equally if to 'beg' for the food for 2 to iv seconds.
The beliefs of pups is the same as tamed wolves. Pups accept larger heads, like to other animal babies.
Wolves are 0.85[ JE only ] or 0.8[ Be simply ] blocks tall and pups are 0.425[ JE only ] or 0.4[ BE simply ] blocks tall. The textures of the wolves are tinted dark gray once submerged in water.
In peaceful difficulty, hostile wolves deal no impairment to the player.
Movement
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks abroad and teleport to a nearby free cake (if whatsoever) if more than 12 blocks away. Also making travel easier, teleportation can be used to rescue them from lava, h2o or pits, as they immediately teleport to a safety area.- Wolves can be told to "sit" by pressing utilize on them and made to stand again with some other press of use.
- A wolf automatically sits when commencement tamed.
- While sitting, they do not follow the player. However, if their possessor fights a mob most them, they are still likely to join the fight. When the fight is over, they become back to sitting (if in water, they practise not sit until they are on dry land, telling the wolf to sit makes it stand up). They sit at their new location instead of returning to wherever they were previously.
- Wolves stand up up and follow the player if it is pushed into water or injured while sitting.
- Wolves can either attack (within 16 blocks) or abscond (within 24 blocks) from llamas. The wolves' speed is increased by 50% whereas they flee.
- Wolves detect paths to their targets if attacking inside 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to accept damage if they leap.
- Wolves assault their targets running most at the player's walking speed and by leaping at them in exactly the same manner every bit spiders, only crusade no impairment while in midair. Tamed wolves attack any animal the histrion starts to set on. They also can navigate and turn effectually in ane×1 horizontal tunnels.
- Later on emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water particles.
Teleportation
Tamed wolves teleport to their owner, if they are more than 12 blocks abroad, with a few caveats.
- Teleporting resets the focus of a tamed wolf, and so if a wolf is attacking a mob and teleports beside a player, information technology resumes post-obit the actor, as its tracking has been reset.
- It is possible for tamed wolves to teleport to an inaccessible location (e.g. under water ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such equally drinking glass, or half-blocks, to be open.
- Information technology cannot teleport when it is sitting.
An angry or untamed wolf does non teleport unless when information technology is tamed:
- If the wolf has been ordered to sit down.[1]
- Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits subsequently teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their possessor.
- Exception: If the wolf is in a loaded chunk, and the player gets damaged past a mob, in that location'southward a take a chance for the wolf to cease sitting, causing them to teleport if the player is far abroad, then attacking the role player's attacker and sitting down after.
- If the wolf is chasing after a skeleton. This can atomic number 82 to wolves continuing and jumping in one place, such equally over a cave if a skeleton is well-nigh. The wolf teleports one time the skeleton is killed.
- If the wolf is in a minecart or a gunkhole.
- If the wolf has been fastened to a fence post with a lead.
- If the wolf is in an unloaded chunk.
- If none of the blocks on the edge of a v×1×v region centered on the thespian are transparent blocks with a solid block below and another transparent cake above.
- If the histrion is in another dimension; a wolf remains in its current dimension until the histrion returns. However, wolves tin be transported to another dimension by pushing them into the portal first.
- If the owner is not directly touching the ground (e.g. using elytra, swimming, flying, in a boat).
- If the wolf is in any body of water, it may not teleport to the owner.[ Boulder Edition merely ]
Wolf teleportation is completely silent; this is not an oversight.[2]
A wolf can be tamed by feeding information technology basic. Once tamed, a wolf does not accept any more bones. Note that the number of basic required is random – each bone has a 1⁄3 gamble of taming the wolf.[three] If the wolf is tamed, information technology receives a reddish collar and, in Coffee Edition, sits if non swimming. There is no limit[iv] to the number of wolves the role player tin can tame. A wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 10 ). Wild wolves accept a maximum wellness of viii , so their tails e'er remain significantly lower than those of tamed wolves. Tamed wolves can be healed by feeding them whatever sort of meat other than fish;[ Bedrock Edition only ] listed below, this restores as much of the wolf's health as the same nutrient would restore hunger points when eaten by the player.[ Boulder Edition just ].
The wolf cannot exist tamed if it is hostile or already tamed.
Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.
Food | Heals (Java Edition) | Heals (Boulder Edition) | Notes |
---|---|---|---|
Raw Cod Raw Salmon | North/A | ii | [ Boulder Edition only ] |
Pufferfish Tropical Fish | N/A | 1 | Pufferfish can be fed to wolves without making them go the Hunger, Toxicant and Nausea status effects.[ Bedrock Edition simply ] |
Cooked Cod | North/A | 5 | [ Boulder Edition only ] |
Raw Chicken | 1 | 2 | Raw craven can be fed to wolves without making them go the Hunger status effect. |
Cooked Craven | one | six | |
Raw Porkchop Raw Beef Raw Rabbit | 2 | 3 | |
Cooked Porkchop Steak | 2 | 8 | |
Rotten Flesh | 2 | 4 | Rotten flesh can be fed to wolves without making them become the Hunger condition event. |
Raw Mutton | 2 | 2 | |
Cooked Mutton | 2 | 6 | |
Cooked Rabbit | 2 | 5 | |
Cooked Salmon | N/A | 6 | [ Bedrock Edition only ] |
Rabbit Stew | N/A | 10 | [ Bedrock Edition but ] |
Wolves do not go food poisoning, so they can freely eat rotten flesh, pufferfish or raw chicken. Feeding a tamed wolf that is already at total health normally starts the "love fashion" animation.
A tamed wolf'south necklace/neckband color can exist changed by using a dye on the wolf.
Breeding
Tamed wolves at full health can exist bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status upshot. There is a v-infinitesimal cooldown for convenance, during which the wolf does not take meat.
The growth of pups can exist slowly accelerated using any type of meat. Each use takes 10% off the remaining time to grow upward. Unlike healing, rabbit stew or whatever type of fish cannot be used for breeding or speeding up growth.
Breeding two wolves that recognize someone else as an owner causes the pup to as well be owned by the possessor of the original two wolves. If two tamed wolves with different owners are bred, the owner of the pup is the owner of the older parent wolf.
If the player attacks an untamed wolf and and then feeds information technology, hearts appear as when inbound convenance way, although the wolf does not breed and remains aggressive toward the actor.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Wolf pants[sound 1] | ? | Wolf barks. | entity.wolf.ambient | subtitles.entity.wolf.ambience | ? | ? | 16 | |
Wolf dies | ? | Dying | entity.wolf.death | subtitles.entity.wolf.death | ? | ? | xvi | |
Wolf growls | ? | Randomly when aroused | entity.wolf.growl | subtitles.entity.wolf.growl | ? | ? | xvi | |
None [audio 2] | ? | Unused sound event | entity.wolf.howl | None [sound two] | None | None | None | |
Wolf hurts | ? | Getting hit | entity.wolf.hurt | subtitles.entity.wolf.hurt | ? | ? | sixteen | |
Wolf pants | ? | Randomly when tamed | entity.wolf.pant | subtitles.entity.wolf.ambience | ? | ? | 16 | |
Wolf shakes | ? | Shaking off water | entity.wolf.milkshake | subtitles.entity.wolf.shake | ? | ? | 16 | |
Footsteps | ? | Walking | entity.wolf.pace | subtitles.cake.generic.footsteps | ? | ? | 16 | |
Wolf pants[sound one] | ? | Randomly when on low health | entity.wolf.whine | subtitles.entity.wolf.ambient | ? | ? | sixteen |
- ↑ a b MC-177522
- ↑ a b MC-Wolf howls
ID
Java Edition:
Name | Identifier | Translation central |
---|---|---|
Wolf | wolf | entity.minecraft.wolf |
Bedrock Edition:
Proper name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Wolf | wolf | 14 | entity.wolf.proper name |
Entity data
Wolves accept entity information associated with them that contain diverse properties.
Java Edition:
- Entity data
- CollarColor: The color of the wolf'due south collar. Nowadays even for wild wolves (but does not render); default value is 14.
Collar color
Boulder Edition:
- See Boulder Edition level format/Entity format.
Icon | Accomplishment | In-game clarification | Bodily requirements (if unlike) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Leader of the Pack | Befriend five Wolves. | This does not have to be in a single game, and then multiple games or reloading old saves does count toward this achievement. | 20G | Bronze |
Icon | Advancement | In-game description | Parent | Actual requirements (if dissimilar) | Resource location |
---|---|---|---|---|---|
The Parrots and the Bats | Breed two animals together | Husbandry | Brood a pair of whatever of these 22 mobs:
| husbandry/breed_an_animal | |
Best Friends Forever | Tame an fauna | Husbandry | Tame one of these tameable mobs:
| husbandry/tame_an_animal | |
Two past 2 | Brood all the animals! | The Parrots and the Bats | Breed a pair of each of these 21 mobs:
| husbandry/bred_all_animals |
- Wolves when they were in development uploaded past Jeb as shown below.
This page would benefit from the improver of isometric renders.
Please remove this notice one time y'all've added suitable isometric renders to the article.
The specific instructions are:
- 12w34a tame wolf (all collars) textures.
- 18w43a tamed pups.
- 19w45a sitting wolf legs changes.
Java Edition Beta | |||||
---|---|---|---|---|---|
March 2, 2011 | Notch confirmed the addition of wolves subsequently having breakfast with an idol of his (likely Peter Molyneux). | ||||
March 15, 2011 | Jeb posted a offset epitome of wolves. | ||||
March 16, 2011 | Jeb posted a second epitome of wolves, with updated texture and model, showing 1 of them in a sitting pose. | ||||
March 18, 2011 | Jeb posted a video of the wolves in action. Normal texture has been changed and tamed version of wolves now has special texture. | ||||
1.4 | Added wolves. | ||||
Wolves can be tamed. When wolves are hit by the role player or the histrion's tamed wolves, they become aroused. A glitch is currently encountered where if the player's wolf isn't sitting when the player logs off, it becomes wild and the role player must tame it again. This problem was fixed a couple of updates after wolves were first introduced.[ when? ] | |||||
1.v | Wolves no longer continuously make whimpering noises in multiplayer even when at full health. This originally happened because Jeb accidentally used customer-side health instead of synced wellness.[five] | ||||
1.6 | Test Build three | Players hurting themselves with arrows no longer causes all of their tamed wolves to assault them. | |||
ane.viii | Pre-release | Just like farm animals, wolves no longer despawn, and they now spawn rarely. | |||
Most wolves now generate with the world. | |||||
Unknown | |||||
? | Wolves now announced angry when attacking sheep. | ||||
Java Edition | |||||
1.1 | ? | Wolves now despawn only when hostile; passive and tamed wolves practise not. | |||
i.2.1 | 12w03a | Prior to this update, breeding wolves with wheat acquired a bug that made them sit forever. This has been fixed. | |||
Wolves tin now be bred through the use of any type of meat such as craven (raw or cooked), pork (raw or cooked), beef (raw or cooked), and rotten flesh if tamed and at full health. | |||||
12w06a | Wolves no longer spin in circles on non-full-height blocks. | ||||
one.4.2 | 12w34a | Tamed wolves can at present accept dye-able collars.[6] | |||
i.4.4 | pre | Added untamed pups, which tin be spawned simply in creative using a spawn egg. | |||
1.6.1 | ? | Passive untamed wolves at present despawn, only only later at least ii minutes. | |||
1.6.2 | release | Wolves, forth with zombies, creepers and skeletons, no longer plow hostile to the player when attacked in creative fashion.[ is this the correct version? ] | |||
one.8 | 14w02a | Pups growth can at present exist accelerated using raw or cooked craven, raw or cooked porkchop, raw or cooked beef and rotten mankind. | |||
14w05b | Tamed wolf collars are no longer visible when they have the Invisibility effect. | ||||
14w10a | Wolves (both wild and tamed) now hunt and attack both regular skeletons and wither skeletons. | ||||
Tamed wolves named using a name tag at present display death letters to the possessor. | |||||
14w18a | A tamed wolf's collar colour at present defaults to orange rather than carmine.[7] | ||||
one.9 | 15w31a | Untamed wolves no longer beg when a role player holds bones nearby, while tamed wolves now do. | |||
15w38a | All tamed wolves – fifty-fifty unnamed ones – now display death messages to their possessor. | ||||
15w39a | Wolves are at present slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4). | ||||
15w46a | A tamed wolf'due south neckband color now once once more defaults to reddish. | ||||
1.10 | 16w21a | Wild wolves no longer despawn. | |||
i.eleven | 16w32a | The entity ID of wolves has been changed from Wolf to wolf . | |||
1.xiii | 18w07a | Wild wolves now attack infant turtles. | |||
1.14 | 18w43a | The textures of wolves and pups has been changed. | |||
The textures of tamed wolves have been changed. | |||||
The texture of tamed pups has been changed. | |||||
The textures of angry wolves and pups have been changed. | |||||
19w07a | Wild wolves now set on foxes. | ||||
i.15 | 19w37a | At present have a 5% hazard to spawn as babies. | |||
1.16.2 | Pre-release 3 | Wolves are at present properly rendered in dark places. | |||
i.18 | 21w44a | Wolves tin now spawn on snow blocks. | |||
Pocket Edition Blastoff | |||||
v0.9.0 | build ane | Added wolves and pups. | |||
Wolves can be tamed and tamed wolves can be bred to make infant tamed pups. | |||||
When wolves and pups are hitting by the actor or the player's tamed wolves, they get angry. | |||||
build ii | Wolves now have sounds. | ||||
build 9 | Wolves now have interact buttons at the bottom of the screen to tame and sit down them. | ||||
v0.eleven.0 | build ane | Wolves' collars are now dyeable. | |||
v0.12.1 | build 11 | Tamed wolves at present assault targets when hit with a bow. | |||
v0.13.0 | build 1 | Wolves now naturally set on skeletons and rabbits. | |||
v0.14.0 | build ane | Infant zombie jockeys now check for nearby developed wolves to mountain prior to attacking the player, villager, or golem. | |||
v0.xv.0 | build 1 | Baby husks can now mount wolves. | |||
Wolves now attack strays. | |||||
v0.xvi.0 | build four | Wolves now damage the thespian in peaceful difficulty.[ verify ] | |||
Pocket Edition | |||||
i.i.0 | blastoff 1.i.0.0 | Wolves now run abroad from llamas. | |||
Bedrock Edition | |||||
1.five.0 | beta 1.five.0.4 | Wild wolves now set on baby turtles. | |||
i.10.0 | beta 1.x.0.3 | The textures of wolves and pups has been changed. | |||
The textures of tamed wolves take been changed. | |||||
The texture of tamed pups has been changed. | |||||
The textures of aroused wolves and pups have been inverse. | |||||
1.13.0 | beta one.13.0.1 | Wild wolves at present assault foxes. | |||
ane.xvi.0 | beta ane.fifteen.0.51 | Wolves now spawn in forests, wooded hills and giant tree taigas. | |||
Legacy Panel Edition | |||||
TU1 | CU1 | 1.0 | Patch ane | Added wolves and pups. | |
Wolves can be tamed and tamed wolves tin can be bred to make tamed pups. | |||||
When wolves and pups are hit by the role player or the player'southward tamed wolves, they become angry. | |||||
TU14 | one.04 | Tamed wolves tin at present accept dyeable collars. | |||
TU31 | CU19 | 1.22 | Patch 3 | A tamed wolf's collar color now defaults to orange rather than red. | |
The growth of pups can now be accelerated using raw or cooked chicken, raw or cooked porkchop, raw or cooked beef and rotten flesh. | |||||
New Nintendo 3DS Edition | |||||
0.ane.0 | Added wolves and pups. | ||||
Wolves tin can be tamed and tamed wolves tin be bred to brand tamed pups. | |||||
When wolves and pups are hit by the thespian or the thespian's tamed wolves, they go angry. |
Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the issues tracker. Report issues in that location.
- If a tamed wolf is named with a name tag, its name is shown in the chat when killed.
- Wolves can teleport into transparent blocks.
- In singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes information technology to continue pursuing the player.
- A hostile wolf can path-notice similar most mobs, but may sometimes attempt to jump across a 1–ii block gap to get to a role player. A wolf cannot calibration a two-block gap, and then it falls, merely may nevertheless manage to damage the player.
- Untamed wolves use their hostile appearance when they are attacking sheep, skeletons, foxes, baby turtles or rabbits. They alter back once the targeted mob dies or gets out of their range.
- Attacking a wild wolf in Peaceful Style aggravates the wolf and its grouping, merely they do no damage.
- A wild pup'southward head grows significantly when attacked.
- If the role player attacks a wolf, merely then moves a large distance away (e.grand. seventy blocks), the wolf still appears hostile, just exhibits neutral behavior.[ Coffee Edition only ]
- Wolves hunt bats despite being unable to reach them.[10]
- In Bedrock Edition, a glitched developed "cherry wolf" tin can be spawned using the command
/summon wolf ~ ~ ~ minecraft:on_tame
, and a "red pup" can be spawned with/summon wolf ~ ~ ~ minecraft:entity_born
. The wolf cannot be tamed, bred or fed, though its model color tin be contradistinct past using various dyes. A tamed version of this "scarlet wolf" can be obtained by taming it every bit soon as it becomes hostile toward a mob such as a skeleton. - A tamed wolf tilts its head toward the player when the player is holding bones, despite it no longer being able to take bones.
- If a player uses the
/effect
command to give a tamed wolf with max wellness wellness boost 255, assimilation 255 and Regeneration 255, the tamed wolf's tail may begin spinning all the style around constantly, or it just points straight up.
In other media
- ↑ " No, but they can teleport =)" – @jeb_ on Twitter, March 30, 2011
- ↑ MC-166291
- ↑ "No information technology'southward random" – @jeb_ on Twitter, March 18, 2011
- ↑ "Nosotros haven't decided how to limit the amount of wolves however, currently it'south unlimited" – @jeb_ on Twitter, March xviii, 2011
- ↑ "Wolves whimper in SMP because I accidentally used the customer-side health value instead of the synched one" – @jeb_ on Twitter, April 1, 2011
- ↑ "Nope, simply they have dyable collars instead!" – @Dinnerbone on Twitter, August 17, 2012
- ↑ MC-54109
- ↑ "Ok don't laugh, I just tried to make it white to non-behave'ify it, didn't turn out well =)" – @jeb_ on Twitter, March 15, 2011
- ↑ "Wolf progress (aye it knows "SIT!")" – @jeb_ on Twitter, March 16, 2011
- ↑ MC-9925
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How to Make a Wolf Like You in Minecraft TUTORIAL
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